And here I deliver my promise of something actually Creatures related! Today's post subject is Beirut, a little male norn who is half Chichi, half Bondi. Out of the second generation in my rather haphazard breeding program in Docking Station he is fatal mutation #3. To clear any future confusion I number my fatal mutations by birth order instead of death. There were five fatals and two other mutations in store for me in those eggs, but they all were very surprising to me and very much welcome. Back in those far-off days, any notable evolution on all of my Arks were painfully slow without throwing someone else's mutated creature into the mix. This group's second-generation eggs were quite the change. I blame the two oddities on having my roleplay haunt on my brain as I hatched and named all ten first generation norns, as three of them were named after particularly evil characters. Why I mention this is that, well, my two surprises happened to have spontaneously acquired grendel parts, one of said surprises happens to have the same sire as poor little Beirut, and said sire was one of those three "evil" norns. In fact as of now he is still alive and kicking around my Nornal-Ish ark at the dusty old age of eight and a half hours old.
Bah!
With that out of my system, let's move on to poor Beirut and my blog title, yes? See, in my time with this series I have never in my life done more with them than care for and breed my creatures and install world customizations. Oh, I wished I could build my own worlds, objects and breeds, and look into their genes of course; but at the time if the tools weren't free they read to me like they were written in Ancient Greek, especially without use tutorials. And the official programs that had free tutorials? Well, without the programs to look at as I read along those were practically useless to me. Nowadays that's not much of a problem and I have been tinkering a little in the genetics department. Even though it is deviously simple Creatures 1 has boggled me, so I moved to the more recent and I believe I have fared so much better. I think with a bit more time and some more challenges to get my hands dirty with I should be able to understand Creatures 1 when I get back to it; as I have some interesting norns I want to look at and figure out for myself!
The stumblings into the realm of digital genetics and world building of a returning long-time Creatures player and community lurker, with an artsy thing or two thrown in on occasion.
Saturday, August 18, 2012
About the Blogger
Goodness it has been hot this past week, so much that even most of my mental functions were pretty much shot the moment I wake up in the morning. A house with no air conditioning past opening every screened window and door and a handful of strategically placed box fans can do that to a person. Or in this case, an entire household. But never fear, in the substantially cooler evenings I have been a busy little lurker, but never too busy to forget that I have a blog to write! To be honest I had a difficult time deciding what I was going to write next. (Or figure out how to do for that matter.) So I did what I do best besides over-eagerly jumping into things bass-ackwards and way over my head; I procrastinated. And what better way to do so by continuing with one of the haphazard breeding programs I had been conducting in Docking Station. In the midst of naming and recording the hatchlings of the new generation, it hit me.
An "About Me," and in a different post, a challenge that had suddenly appeared at that exact moment. Just a warning before you decide to read more, I have the tendency to rant and ramble. Don't worry, I promise to try to keep it out of the sciency posts.
An "About Me," and in a different post, a challenge that had suddenly appeared at that exact moment. Just a warning before you decide to read more, I have the tendency to rant and ramble. Don't worry, I promise to try to keep it out of the sciency posts.
Thursday, August 9, 2012
An Introduction
Good evening ladies and gentlemen and welcome to my blog. Take a seat if you wish, I don't bite. Well, I nom but that's more of a friendly gesture, I swear it is! I also promise that the virtual dust from chipping away at its appearance will settle soon. But in the meantime, I'll answer as many questions as possible in the best that I can.
I bet you all wonder what this one is all about. Well, if you came in from the Creatures Caves website or some other Creatures related website you will know exactly what this blog is about and you may skip the "Read All" link that may appear beneath the dotted line, unless you happen to be very bored and lack something to read. But if you came from elsewhere, like dropping in out of the blue from a search engine or I have passed on the link here to you personally, I urge you to click that link. Or just read below the dotted line if it doesn't appear. This being my first time writing a blog, it is now obvious that I have much to learn about how these silly things work.
So, about the future contents of this blog and why it doesn't -look- like it is for a beloved series. I'll explain that second part first since it's very simple: It's easier on the eyes than the offerings the gallery provides, or at least it is so on mine. And pretty. In time it will change little by little. As for the contents, it's pretty much as the above says. Bubbles and brainfarts of new ideas for COBs, Agents, and creature breeds have been drifting around my head and I have this very strong but foolish determination to sprite and code them all! I hope that one day I will be able to share them with the community, but right now that day will not be any time soon. With that said, one is more likely to find posts about the variety of mutations I've encountered in my breeding programs. Maybe an old story from Memory Lane from time to time. Definitely some Creatures-themed artwork. I can already say that I have one crafty post in mind for the future. I just have to work on mastering the method a little more before even embarking on what promises to be a fun yet frustrating experience. My only hint to you on what it is that its something to keep the norn plushies created by the pattern released for the CCSF of 2006 company.
I bet you all wonder what this one is all about. Well, if you came in from the Creatures Caves website or some other Creatures related website you will know exactly what this blog is about and you may skip the "Read All" link that may appear beneath the dotted line, unless you happen to be very bored and lack something to read. But if you came from elsewhere, like dropping in out of the blue from a search engine or I have passed on the link here to you personally, I urge you to click that link. Or just read below the dotted line if it doesn't appear. This being my first time writing a blog, it is now obvious that I have much to learn about how these silly things work.
So, about the future contents of this blog and why it doesn't -look- like it is for a beloved series. I'll explain that second part first since it's very simple: It's easier on the eyes than the offerings the gallery provides, or at least it is so on mine. And pretty. In time it will change little by little. As for the contents, it's pretty much as the above says. Bubbles and brainfarts of new ideas for COBs, Agents, and creature breeds have been drifting around my head and I have this very strong but foolish determination to sprite and code them all! I hope that one day I will be able to share them with the community, but right now that day will not be any time soon. With that said, one is more likely to find posts about the variety of mutations I've encountered in my breeding programs. Maybe an old story from Memory Lane from time to time. Definitely some Creatures-themed artwork. I can already say that I have one crafty post in mind for the future. I just have to work on mastering the method a little more before even embarking on what promises to be a fun yet frustrating experience. My only hint to you on what it is that its something to keep the norn plushies created by the pattern released for the CCSF of 2006 company.
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